Unity 3d


SOFTWARE INFORMATION

UNITY 3D is a Open Source Software and also UNITY 3D PRO version which is a paid version having some advanced feautres more than unity 3d .

Website url to download the unity 3d free edition : http://unity3d.com/unity/download/
Some of the advanced feautre in unity is :
1.Easily convert the format to pc,webplayer,apple,etc..,
2.It is a User friendly version
3.In build feautres are there like tree,terrain,some environment setup.
4.Some of the In-built packages are available.

CREATE A FPS GAME IN UNITY 3D PART 1 - The Basic Steps



UPDATE - The Island Demo Project does not come with the latest version of Unity 3D. You can download the project seperatley from here -
http://unity3d.com/support/resources/example-projects/islanddemo
Let's begin the tutorials on Unity 3D on how to create your own First Person Shooter in the free 3D Game Engine, Unity 3D. We're going to be covering some steps from the FPS
Tutorial from Unity's website itself and in this video, we are going to be -

*Importing 3D Models and Folders into the Project
*Create your Own Terrain
*Add a Player into the game
*Add Textures to your level
*Add trees and HQ Grass to your level (Terrain)
*Add lighting to the Terrain

We are doing all this WITHOUT THE USE OF A SINGLE CODE! So before doing this, you'll need to download the resource package from here -
http://unity3d.com/support/resources/tutorials/fpstutorial.html
You can even get the tutorials from here as well.

CREATE A FPS GAME IN UNITY 3D PART 2 - Adding Skyboxes and Weapons



In this second part, i'm going to continue th tutorial series on how to create a FPS Game in Unity 3D. Here are the steps i'll be covering -

*Adding a SkyBox
*Adding A Machine Gun

In the next part, i'll show you how to add a second weapon, a rocket launcher

CREATE A FPS GAME IN UNITY 3D PART 3 - Adding A Rocket Launcher



It's time to continue our tutorial on creating a FPS in the free game engine, Unity 3D. We're going to continue the Multi-Weapon Switching part and now to finish it off, we'll add a Rocket Launcher into our game. So in this video, here's what we're going to cover -

*Prefabs
*Adding a Rocket Launcher and Projectile
*Adding Smoke Trails and Explosions
*Rigibody and Box Colliders

Here's the settings for the Particle System you have to change to in the Rocket Object -

Modify the Ellipsoid x,y,z sizes to 0.1.
Modify the Rnd Velocity to 0.1 in each axis also.
Change the particle emitter Min Size and Max Size to 0.5.
Change the number of particles emitted to 100 (Min and Max Emission).
Drag the Particle Effects/smoke onto the particle system.
In the Particle Animator section, set each of the World Rotation Axis values to 0.5.
Set the Size Grow variable to 3.
Enable Autodestruct on the particle system.

In the next video, i'll talk about adding AI and Physics to your game.

CREATE A FPS GAME IN UNITY 3D PART 4 - Adding AI and Ragdoll Effects



In this part, we are going to finally add some enemies in our game. It's going to be a Robot which will shoot out missiles using a Rocket Launcher and once the robot dies, it will be just a plain ragdoll robot, just like the players when they die in Counter Strike Source. I'm not exactly sure what the future parts will be but i'm thinking that it would be on Physics. No, not what we learn in school but like physics to boxes so that when we shoot at them, they will move. So, anyways, here are the settings that you will need to apply for the body parts in the Ragdoll Settings -

Assign upleg_L to Left Hip.
Assign lowleg_L goes to Left Knee.
Assign heel_L goes to Left Foot.
Repeat for the right leg.
Assign upArm_L goes to Left Arm.
Assign elbow_L goes to Left Elbow.
Repeat for the right arm.
Assign spine 3 goes to Middle spine.
Finally, head goes to Head.


NOTE : The contents and videos in the blog do not belong to the blog. The ultimate intension of the blog is to share the useful videos and information available on internet.